A three dimensional space that triggers a destroyed event when entered by the player.

typ = 2060

px = western border coordinate
py = northern border coordinate

dimx = extension to the east in squares from the western border, actual values: 1..150
dimy = extension to the south in squares from the northern border, actual values: 1..150
dimy runs counter to the normal coordinates. Higher normal coordinates are more to the north, higher dimy values are more to the south.
must be greater than 0

minz = bottom border in metres above ground, actual values: 0 (mostly), 25, 50, 75, 100 (1x), 12000 (1x)
maxz = top border in metres above ground
Refers to the actual height above the surface. As shown in the cockpit. No matter if the terrain is a mountain or a valley.

If minz > maxz, the area cannot be entered.

Area is entered when minz <= height above ground in the player's cockpit is < maxz.

-> 12000 absolute upper height bound for maxz?

2x mistake (?), minz > maxz
